



Non-housing is built instantly when placed No diagonal roads or building placements (four directions only) Pretty heavily based on SC2000 in terms of optimal building placementĬan't put up signs or something else to make workers/walkers not take the wrong paths at intersections (can temporarily clear road and rebuild parts of your city but it's not enough)ĩx9 is the best housing block layout in nearly all cases (but placing some houses outside of these near industry is also good) - 7x7 in deserts World map where you can control trade routesĭiplomacy aspect (need to appease rome with goods and gifts for example), save feature (unlimited nameable slots?)ĭecent cutscene pop-ups for important eventsĬan't do anything while the game is paused (slowest speed is quite slow though)Ĭan't replace a tile rather than clearing it and putting something else on it (also can't deconstruct and "move" a building - not interrupting its activity as long as the same conditions are fulfilled) Rotatable map (4 directions - no smooth rotation), pretty high res for the time (1024x768 without mods) Gods' favor system (if they're happy you get good events, if not you get disasters) Pretty good explanations for how to use new buildings/tools Speed and difficulty options in-game (10% increments/very easy-very hard (changes certain stats (starting money, rescue loans, tax income, how easily people and gods become angry, wolf and enemy soldier strength)Īdvisors and screens for various aspects of governance (labor allocation menu (set priority levels from 1-9) - good for making early growth smoother by prioritizing fountains always being on and food production, )Ĭan click and hold from a placed reservoir to place a second one with an aqueduct in-between them Pretty large variety building types (temples, entertainment, education, production, trading, military)įairly zoomed in view and the game lets you see how citizens are moving around (similar to Settlers 2) as well as right click them to get a voiced comment from each of them on how you're doing Plays like a Roman era take on Simcity 2000 with some Settlers 2 elements tossed into the mix, campaign mode with two branching paths (choose between a trading/prosperity focused route or a war focused route from the third mission onwards - can switch at any point in the campaign between missions) Level Design-7.5 Frustration-8.5 Fun-7 Originality-6.5 Graphics-8 Sound-8 Control-7 Challenge-7.5 Story-6.5
